ENJOY A THOUGHT-PROVOKING
AND CHARMING GAMENOVEL



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Story

Antonia is a first-year journalism student eager to publish an article that could ease her into a successful future career. Through an independent journalistic investigation, she strives to bring light to a controversial public issue that has politically and socially divided society. Loneliness is her fascinating companion along her journey to discover herself and the processes that make up reality. On this journey, Antonia connects to DreamTech, a high-tech device that transforms her thoughts into multisensory virtual reality using the power of imagination. How will DreamTech affect Antonia’s inner life? How does technology mediate our understanding of the world and ourselves? How does truth take shape in the context of an interconnected and informationally driven world? Discover the performative role of language in social life through a thought-provoking and charming gamenovel that will blow your mind into thousands of intrigued pieces! So, let the cognitive fun begin!

FEATURES

Introspective stance

Introspective stance



Exercise your empathy and launch a refreshing inquiry into your inner experiences!
Social awareness

Social
Awareness



Ponder the relationship between media and society, and understand the role of news ecosystems in collective sense-making!
Intriguing journalistic mindset

Intriguing Journalistic Mindset


Question the principles of truthfulness and trustworthiness in the process of news creation, distribution and consumption!

Ethical Decision Making



Assess alternatives and develop a mechanism for critical thinking with the power to challenge the ordinary knowledge of reality!

Characters

Antonia

Antonia

Antonia is a cheerful person who aspires to a successful journalistic career. She questions everything and constantly tries to find a solution to her frequent loneliness. She keeps up with new technologies and is up-to-date with everything that moves in the world of fantasy novels.

Daniel

Daniel

Daniel is an enthusiastic activist who is searching for a way to make a difference in the world. He militates for the freedom of imagination as a universal human right that no agency or technology should ever restrict.

Dora

Dora

Dora is sociable, spontaneous and full of kindness and compassion. Everyone enjoys her presence. Moreover, she is sagacious enough to tell others what is right and keen to deepen her knowledge.

Antonia’s mother

Antonia’s mother

Antonia’s mother is hostile to new technologies and is confused about their benefits. She claims to have proof that high-tech devices alienate people from their authentic selves and distort reality by causing delusions.

Paula

Paula

Paula is a well-mannered operator specialized in the magic of artificial intelligence. She guards the access to the dreamline world by monitoring users’ sense of reality and emotional involvement.

Robert

Robert

Robert is an eccentric fellow who frequently concocts bizarre ideas. He is very authentic in behaviour and speech, but seems to habitually live in a world of his own fears and convictions.

Description

DreamTech is a soft science-fiction gamenovel that uses a hybrid narrative and symbolic resource accumulation to raise awareness of the social impact of fake news. The storyline is inspired by post-phenomenological concepts and perspectives, thus reflecting an understanding of technology as a mediator between humans and the world. The gamenovel invites players to ponder the processes through which human interactions with technology shape our knowledge of ourselves and the world around us. Through procedural rhetoric, the gamenovel draws attention to the ubiquity of disinformation ecosystems in an interconnected society and suggests that media consumers are inevitably exposed to deceptive and misleading news. In this context, DreamTech is designed to cultivate critical thinking and reflection skills for assessing media content. Ultimately, the gamenovel illustrates the process by which fake information becomes real through the consequences of it being treated as real.

Download now

Discover the performative role of language in social life through a thought-provoking and charming gamenovel that will make your mind blow in thousands of intriguing pieces! So, let the cognitive fun begin!

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Team

Management
Gabriel-Alexandru Toma – Dreamy Captain

Concept
Stefania Matei – Philosophical Mastermind
Raluca-Mihaela Stan – Technoarchitect
Mihaela Daru – Inner Life Creator
Veronica-Ada Hampu – Journalistic Brain
Diana Vasile – Narrative Healer
Ioana Iacob – Fictional Enchantress
Adina-Gabriela Scripcariu – Social Inquirer

Graphics
Sergiu Daru – Imaginative Illustrator
Maria Mandea – Fanciful Designer

Technical Implementation
Stefan Niculescu – Senior Technical Wizard
Adi-Mazlum Basbaydar – Junior Technical Sorcerer

Marketing and Communication
Iuliana Niculescu – Language Charmer

Administrative Support
Cristina Stan – Regulatory Coach